Jame Jarl Retief wrote:Gogela wrote:A few things need to happen, and some of it CCP, knowingly or not, is already working on. First, you need to have something worth defending. The modular POS's (and man if we get a jump drive on those at some point that would really be sweet) would be such a thing if they do it right and you really feel like it's 'uniquely yours'. That's a good target. People would defend it, and others attack it. Next, empire space has to stop being the place you go to get rich. Nullsec should be the richest space... it should be better than wormholes or anything. 50% tax on all empire market transactions. Run up taxes on highsec manufacturing too... hell get rid of highsec manufacturing and research slots. level 4 missions go to lowsec. FW is fine. Incursions in highsec should be stupid and worthless.
Uhhuh, and when this is done we can all stand up and wave goodbye to 3/4 of the game's population.
I'm getting so tired of trying to explain this to people. You can't FORCE someone into PvP if they don't want to do it. You also cannot ENTICE them, no matter how stupidly high the reward is, if they don't want to do it. Same goes for every other facet of the game. The fact that majority of EVE's population remains in high sec proves that the majority of the population does not want to PvP, under the current PvP system at least. If you want to get people to PvP, you have to change how PvP works.
If you are having trouble seeing this, look at mining. Some people will not mine, not even AFK mine. Regardless of how much money you could be making from it. Why? Because it's a stupidly boring mechanic. Eve is a GAME. It is supposed to be fun. But you can't force people, or entice them into doing something that's boring and stupid and really should only be done by bots or AFKers (or both). The only solution is to change the way mining works. It seems CCP is finally starting to realize it. About time too, it's been what, 9 and a half years? That's why they're talking about changing mining to be more interactive with ring mining. Until the same is done for the PvP, the majority of people will do their darnest best to avoid it like the plague. for whatever their individual reason for doing so might be (and there's tons of valid reasons).
...and I'm getting tired of explaining that the changes I proposed there aren't changing the way you play. I'm tired of having to break everything down Barney style to slow-boaters. ...and I'm tired of people who can't see the big picture.
1) 3/4 of the population? Where do you get that crap. Like everything else it's pulled from your a**. It's such an outlandish number I can't believe anyone, even dumb people, would buy into it.
2) What would change? Would there still be mining in highsec? You bet. Missions? Check... up to level 3 no problem. You can even have epic level 3 arcs, I don't care. Incursions? Exploration? Sure. You ever explore in highsec? It's boring as hell... but it's there for people learning the mechanic. No change. Would there be a market? Yah. A crappy one in relative terms, but it'd still be there. You just don't need null sec ISK in highsec. So keep playing your stupid, isolated carebear games. I don't care. It doesn't have to change. All I'm saying is put a f****** carrot out there in null and low for those who want to live a little.
3) Actually, yah you can entice people to go to low and null. ATM there's no enticement what-so-ever. If you aren't going out there expressly TO PvP there is no reason to go. You don't have any frame of reference to make your claim about enticement.
4) Your mining observation demonstrates to me how small your EvE universe is. There are different play styles that appeal to different players. Some people like to mine. Some do not. That is correct, and you are also correct in saying that CCP couldn't pay me enough to mine. I've been playing since 2006 and have NEVER mined. I never will. What you don't get is such a simple analogy has no place in this discussion at all. It's not about WHAT you do, it's WHERE you do it. That adds value to space. If an industrialist makes an extra 20% building stuff in low... or an extra 50% in null, guess what? Highsec indys will go en-mass to the place where they can take their lurker indy shop to the mass-industry level. Miners mine in highsec because the resources are pretty much the same everywhere, and the money in null isn't worth the risk to their ships. I totally understand that, and in their shos would make the same decision. If, however, they made enough in null to easily replace those ships... ships that are cheaper in null anyway because that's where the industry is, how many miners do you think will move to null? I would bet a lot. Now you start getting a bigger population and market in null, and the shipping and market magnates are going to start coming in. All those warm bodies draw the fleets and lone wolves as well, and now we have in null and low what only exists in empire today: A frackin' player ecosystem.
Stop thinking you represent 3/4 of EvE. I can tell you with absolute certainty that they aren't that dumb.